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This
tutorial will cover the basic steps that I use when coming
up with a sketch for a female body. I will try to keep this
very simple, and make special anatomy notes where I think
that they are necessary. This is just a VERY basic guide.
In order to learn more about the way the human body works,
study it. Look at lots of pictures. Be an observer, watch
ballet dancers move, or sports games, or just people walking
down the street. Lastly, practice!
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Step
One: When I am drawing a female character, the first
thing I usually do is establish a pose. To establish
a pose, I use a large circle for the placement of
the head. Then I use stick lines to draw a simple
sketch of where this characters "bones"
would be. The loose circles in the character's body
are used to signify where rounded joints like elbows
and knees may lie. Using the circles will help you
to create a more natural bend in the arms and legs.
When drawing a woman, there are four lines that become
very pertinant to her shape and will differ her greatly
from a male sketch. I have shown these in color at
the side, and they are the shoulder line, the bust
line, the waist line and the hip line. Defining where
you want these features to lay, will help you when
it comes to "Bulking out" in the next step.
As a general rule...a woman's shoulders should be
about 1.5 times wider than her head, her bust about
the width of her head, her waist a bit smaller than
the width of her head, and her hips about twice the
width of her head. Naturally, these are just guidlines
and are no way set in stone. Variations on these measurements
will allow for different looking characters. In this
sketch, the character's a young woman, so I made her
shoulders and hips roughly the same width, with her
bust and waist narrower. |
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Step
Two: Now this is where all those "bones"
and "joints" come in handy. I start roughly
sketching the woman's form over them. (Notice how
they remain underneath?) Keep in mind that a female's
body is nothing more than a bunch of rounded shapes
and smooth lines. At first it was much easier to draw
the curvy lines of girls, over the square and angular
lines of boys. Please notice the joints...just as
they were round and stuck out from the "bones"
in step one...that transfers over to this step. Elbows
and knees stick out. They are not flush with your
body. Also, don't forget the tiny little ankle bones.
^_^ This is also the step where I add basic facial
features and hair.
*Note*
Some people might find this perverted, but I don't
care. I draw ALL of my figures nude first. (Not necessarily
in great anatomical detail) but basically...without
clothes. I find that it is much easier to draw the
unclothed figure in it's pose...seeing how the muscles
and body moves...THEN put the clothes on top (You
will see this in next step) For ME, not everyone,
this is easier. For ME, not everyone, this CAN help
with correct clothing placement. |
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Step
Three: I sharpen up my finished figure lines and erase
the guideline "bones" and "joints".
Then I decide what type of clothes the character is
going to wear...and then dress them. ^_^
I
decided to put her in a cute "school girl"
outfit. Now because I drew her first THEN placed the
clothing on top of her, I naturally knew that there
should be creased in the shirt by the armpits and
elbows...that the sweater vest should puff up on her
hips a bit given their width, and that given her stance,
perhaps one side of the skirt should be a bit more
billowy than the other.
This
sketch will be colored in the future in my "Coloring
A Female Figure" tutorial. ^_^ |
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